![]() ![]() Vehicle Pathing Prioritization – Road Preference OFF. ![]() Pathfinding Improvements – Vehicle Formation Movement.We’ve already shared a bunch of sneak peeks (as voted on by our players!) of the changes coming in Emerald Bear. We’ll be joined by our Designers Marco (Marcus2389) and Miguel (DevM) to talk about balance, off-map abilities, pathfinding and more! Be sure to tune in on our Twitch channel at 10am PT next Friday. Next Friday, July 14th, we’ll be hosting a livestream previewing all the changes coming to Company of Heroes 3 in Emerald Bear. Donate to the charity here to receive some free CoH3 merch! We’re extending our support of Wounded Warriors Canada! Check out how we’ve worked with this great charity so far, and how you can get involved. If you missed it, last week we sat down with Company of Heroes 3’s Map Designer extraordinaire, Will (aka Monolithicbacon)! We previewed the new maps coming to CoH3 in Emerald Bear, Benghazi and Monte Cavo, we talked about their inspiration, and we learned more about the work Will and team are doing for these and future maps. So, we’ll keep this week’s Wire Report short and sweet! Our team is hard at work making final preparations for the Emerald Bear (1.2.0) update coming later in July. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |